
Split - University Demo
Split is about a little slime guy who can split himself into clones for help in combat or with solving puzzles, assuming he's got enough mass that is.
CONTROLS
-+ Press A/ D to move left/ right respectively
-+ S or Down-Arrow or Shift to create a clone or recombine with one within range
-+ W or Up-Arrow to jump; double-tap to double-jump
-+ Left-Click to set a target point for existing clones or to shoot mini-spawn projectiles
Project Description
This project is intended as a 2D puzzle/ platformer created with Unity. The core mechanic is the ability for the player to create copies of themselves in exchange for current health. It served as the midterm and final for the GAME 310 class at George Mason. As a midterm, it was a solo project of mine alone, and as the final it was a group project meant to expand upon what was pre-existing into a game consisting of a strong core mechanic and at least 3 levels.
Everything is original work except for, course, what the Unity Engine provides such as:
- Collision detection and physics
- Rendering systems
- Platform functionality
- And so on
The game contains various generic (yet essential!) game options for audio, visual, and the like, as well as menus for these options. Split also contains enemy AI, friendly pet AI (with commands), the core split mechanic, various rudimentary puzzles, adjustments to the default lighting behavior offered by Unity, various power-ups, boss mechanics/ puzzles, and 20 levels!
The goals for this project are simple:
- It was to be a learning exercise mechanically, to try and expand upon our existing programming skillsets by working on a project that will force us to do more than just a recreation of the classic ping-pong.
- We wanted to expand upon already tried-and-true mechanics - to add something unorthodox and unique to the mix.
- Use this opportunity as an exercise in teamwork, to practice producing, team management, delegation, and drafting up communicable documentation amongst ourselves.
Further work is being devoted to its successor, “ADDEI: PROTEUS” by Eschaton Interactive.
CREDITS
-+ Programming & Design done by Michael Guevara
-+ Art done by Kevin Naupari
-+ Music done by Adam Holdaway
| Status | Prototype |
| Platforms | HTML5, Windows |
| Author | Michael G. |
| Genre | Platformer, Puzzle |
| Made with | Unity |
| Tags | 2D, No AI, Prototype, Puzzle-Platformer, Unity |
Download
Click download now to get access to the following files:

Leave a comment
Log in with itch.io to leave a comment.